![]() ![]() I could not find any other with audible voices. To hear what this technique sounds like listen to Youtube video namedīEHOLDER 2 BETA - ДОБРО ПОЖАЛОВАТЬ В МИНИСТЕРСТВО! №2 Frog, mice and rats could all sound differently to match their natural noises. The made up language would fit perfectly into this world where speaking in sounds makes much more sense than English. I did not count exactly how many types of avatar expressions characters have but let's estimate it to 10 for easy computing.ģ samples to randomly choose from for varied impressionĤ50 samples that don't even have to be as long a as the full sentences and this is probably the highest possible result which may easily be halved in the end. For example you will do plentifully with having 3 samples for each of expressions sounding surprised or angry or amused and so on. This way each character needs only a few sets of generic samples for respective type of response matching the avatar pose/expression. A made up language is used instead that sounds more like babbling or Simlish used in The Sims games. The idea behind this technique is simply that you don't have to have every single sentence completely dubbed. ![]() Beholder 2 uses this technique of voiceover which makes the make much more immersive than without any voicover at all. Nevertheless there is one option that is very much affordable mostly for dialogue-rich games like GotT and for example Beholder 2 are. which is completely understandable considering the estimated cost for hiring the number of dubbers for the amount of dialogue. However from several feedback I've concluded it is generally heavily lacking one specific trait which drags the immersive experience down one level. I find your game marvelous and want to thank you creating this amazing world! ![]()
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